While the ice planet of Hoth is the most iconic setting for such a Walker Assault battle, oddly it's Endor which I find most exciting: there's more sense of destruction, more strategy in finding a route through a busy, rather than primarily flat, landscape, more sense of scale as a giant Walker looms through the clustered trees. If anything, I wish Battlefront was more asymmetrical, as most modes devolve into simply soldiers vs soldiers with very similar guns on both sides. This is the nature of an asymmetrical game: everyone thinks they got dealt a bum hand. I've seen complaints that this mode is too weighted in favour of the Empire and their enormous, marching death machine but a) the idea is that it's a really, really big deal to take down an AT-AT: the entire point is that it's unfair b) equally, I've read complaints that the Empire and their bright white Stormtrooper outfits are at a disadvantage everywhere but Hoth. This mode feels cinematic, for lack of a better word: it has inherent drama, reaching far beyond each player's interest in their own score. Probably the bigger draw still, though, is Walker Assault, an asymmetrical mode which sees the Imperials defending a giant AT-AT as it stomps inexorably towards a Rebel base, while said Rebels try to seize capture points which will render the AT-AT more vulnerable if held.Īgain, it feels like a battle with a purpose beyond win or lose, and as in the movies, an AT-AT is an irresistibly appealing centrepiece. The essential tension of capture points swapping back and forth, and the idea that the Rebels and Imperials are vying for control of this place rather than simply to get more points, lends Supremacy a purpose and a faint unpredictably that the smaller Blast team deathmatch mode lacks. The effect is fantastic, even if it is mostly set-dressing. The landscape, meanwhile, gets cameo appearances from the likes of Ewoks and Jawas in addition to static but no less warmly familiar vehicles and buildings. The skies are filled with ships at war, the smaller ones of which are in some cases player-controlled, but the larger ones are simply scenery. What it loses in classes and specialisation - everyone is simply a soldier with a single gun - it to some degree compensates for with huge, gorgeous maps based on Hoth, Endor, Tatooine and a new, overwhelmingly grey planet named Sullust. Supremacy is a simplified take on the Battlefield series' well-loved tug of war point-capture mode. The headcount, and the scale that entails, means they feel like a Star Wars scene, whereas the other, smaller modes feel much more like any old shooter which just so happens to have a Star Wars skin. Its stand-outs are two of its nine different modes, and it's probably no coincidence that those happen to be the only 40-player modes. Get into the groove of its twitchy, straight-up, rapid-death action and it functions perfectly well as a graphically-beautiful team shooter in its own right - so long as you're already pretty adept at such things. Sit back to watch (and hear) its largest battles unfold, hordes of Stormtroopers and Rebels colliding across an explosion-littered Endor, Hoth or Tatooine as exploding spaceships both small and titanic pepper the skies, and it's everything anyone could possibly want from a Star Wars game. And its sound, its bombastically familiar audio arsenal of precisely-recreated roars and zaps and bangs, its soaring brass and strings, is beyond spectacular. It really does look like that in practice. Just as The Phantom Menace still hit the high notes with its bravura podracing scene and its demonic Sith Lord with his fancy-pants lightsaber, EA's online shooter Battlefront very much has its stand-out moments. I've opened cruelly, but it's not a complete summary of my feelings about Star Wars Battlefront. However, the blaster has a high spread which limits its accuracy and capability at longer ranges.16 years after cosmic expectations were brought crashing down to Earth when the Phantom Menace started droning on about the taxation of trade routes, poor old Star Wars still seems helpless to prevent the profoundly exciting from becoming slightly tedious. This means the DC-15 can suppress an area or target with more shots and for a longer period than most other blasters. The DC-15 is able to fire a plethora of blaster bolts at a high rate of fire before overheating. It also means that it is unable to unlock or equip any weapon modifications, which limits the weapon's adaptability and overall potential. As a default weapon, it shares the same statistics as the other default weapons for the Heavy class. The DC-15 is a default weapon of the Heavy class. The DC-15 is the default Heavy Blaster available for the Clone Heavy Trooper in DICE's Star Wars Battlefront II. None " Standard issue heavy blaster that trades accuracy for increased power and rate of fire." - In-game description
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Fairburne kills the officer tasked as the courier and steals the book, which details Vahlen's plans to conquer Europe when the Afrika Korps win in North Africa, with his base of operations somewhere in the Kasserine Pass.įairburne and Brauer infiltrate the base and discover from a secret movie reel that Project Seuche is a supertank codenamed Ratte. Fairburne, whose sniping has earned him the label Wüstengeist (Desert Ghost) by the Germans, sneaks into the town and finds out that the officers plan to betray Vahlen to Hitler by giving him the general's personal diary in Berlin. The man, Brauer, shares intelligence about officers meeting at the Siwa Oasis in Western Egypt. The Long Range Desert Group asks for Fairburne's assistance in destroying several Flak 88's in Halfaya Pass.įairburne's only hope of finding Vahlen is by rescuing a British informant inside Fort Rifugio previously held by the British during Operation Compass. He only finds a document revealing the name of Vahlen's project, Project Seuche (literally meaning "plague"). Fairburne heads to the Gaberoun oasis in Libya to kill several officers and reveal Vahlen's whereabouts. He helped British soldiers repel General Erwin Rommel's forces, but ultimately, the port of Tobruk is lost. He quickly ignited the truck into flames. When a german truck pulled up with a turret in the pick-up Karl aimed his rifle and saved the men from being mowed down. He made quick work of the two German spotters and proceeded down to assassinate the final spotter. Karl finishes putting his rifle together and headed out. Karl was putting his M1 Garand together when a fellow soldier Tommy came rushing through the battle to tell him sniper's were needed. In June 1942, during the Battle of Gazala, OSS Sniper Karl Fairburne has recently arrived at Tobruk with orders to hold Tobruk against the German army along with 35,000 British soldiers.
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